Автор: Feldherren
Описание: Дает возможность сделать врагам рандомные имена вместо враг A,B,C.
Инструкция: Закиньте <random name list: list(название лист ников из скрипта)> в заметки врага(Совместима с Фалькао, просто тег нужно ставить выше)
Код:=begin Random Names v1.2, by Feldherren Changelog: v1.2: now supports actors! v1.1: now supports lists v1.0: first working version! Known issues: If multiple examples of the same enemy are in the same troop, they can end up with the same randomly-picked name, because they're drawing from the same pool. They'll be labelled '[name] A', '[name] B' and so forth, unless you have a script that changes how RPG Maker deals with enemies with the same name. Multiple actors can end up with the same name, too. Usage: In an actor or enemy notebox, enter one of the following tags: <random names: [name][, name][, name][, etc]> <random name list: [list]> [list] should correspond with the name of one of the lists in NAME_LISTS This script is free for use in any project, though please add me to the credits and drop me an e-mail if you do use it. =end module Random_Names # Add new lists here, similar to the default ones. # Do not remove NAME_LISTS = { "male" => ['Hector', 'Pongo', 'Norman', 'Alanbrito', 'Alberto', 'Roberto', 'Gongo', 'Mango', 'Alphonse', 'Black', 'Chango', 'Bob', 'Binko', 'Snake', 'Bear', 'Keepo', 'Quack', 'John Cena', 'Dungle!', 'Fuckface', 'Wey', 'Poodiepie', 'Clown', 'Elvis', 'Scrub', 'Teemo', 'Magikarp', 'Tyler', 'Pooh', 'Pocho', 'Jotaro', 'JoJo', 'Potato', 'Flamer', 'Paco', 'Illegal Citizen', 'Donkey', 'Flappy', 'Floppy', 'Frooty Loopy', 'Hide on bush', 'Trump', 'Quickscoper', 'Kawaii', 'Useless', 'Eggy', 'Waffle', 'Loink', 'Little Mac'], "female" => ['Lyn', 'Eirika', 'Misty', 'Eleanor', 'Serra', 'Rachel', 'Alice', 'Hester', 'Carol', 'Eve', 'Jane'], "pets" => ['Fluffy', 'Binky', 'Fuzzums', 'Tibbers', 'Precious', 'Rex'] } end class Game_Actor < Game_Battler # on creation, get notebox tags from data and pick a random name. Return that for original name instead alias initialize_random initialize def initialize(actor_id) initialize_random(actor_id) # if notebox tags present, do stuff if (match = $data_actors[@actor_id].note.match( /^<random names\s*:\s*([\w\d,\s*]*)>/i )) @name = get_random_name(match[1].to_s) end if (match = $data_actors[@actor_id].note.match( /^<random name list\s*:\s*([\w\d\s*]*)>/i )) names = Random_Names::NAME_LISTS[match[1].to_s] @name = names[rand(names.length)] end end def strip_or_self!(str) str.strip! || str end def get_random_name(names) a = names.split(',') return strip_or_self!(a[rand(a.length)]) end end class Game_Enemy < Game_Battler # on creation, get notebox tags from data and pick a random name. Return that for original name instead alias initialize_random initialize def initialize(index, enemy_id) initialize_random(index, enemy_id) # if notebox tags present, do stuff if (match = $data_enemies[@enemy_id].note.match( /^<random names\s*:\s*([\w\d,\s*]*)>/i )) @original_name = get_random_name(match[1].to_s) end if (match = $data_enemies[@enemy_id].note.match( /^<random name list\s*:\s*([\w\d\s*]*)>/i )) names = Random_Names::NAME_LISTS[match[1].to_s] @original_name = names[rand(names.length)] end end def strip_or_self!(str) str.strip! || str end def get_random_name(names) a = names.split(',') return strip_or_self!(a[rand(a.length)]) end end